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Home-School Work (w.c. 19/7/21)

18 Jul 2021

Please find below a selection of work for week commencing Monday 19th July if you are unable to be in school due to self-isolation or other Covid-19 related reasons:

** PLEASE NOTE - This is only work for children who are off school, which mirrors what we are completing in class. This is not the homework for the week - Homework can be found in the 'Homework' tab **

 

Reading/Phonics


Use Oxford Owl to access reading books at your child's book band: 

Oxford Owl e-Book Library   (You will need to register for a free account)

 

Continue to follow your child's current programme for Phonics learning:

Set 2 Lessons-  Read Write Inc - Features daily videos on a new sound.

Set 3 Sounds - Read Write Inc - Features daily videos on a new sound

Read Longer Words - Read Write Inc - The next step from Set 3, applying our knowledge of sounds to work out longer words.

Investigating Alternative Spellings - PhonicsPlay - Scroll down to Phase 5c and work through the 'Investigating Alternative Spellings' activities at your own pace. I'd recommend one activity per day e.g. a Phoneme Spotter one day, Word Sort the next day, Best Bet the next day. You can log in for free at the moment using the username and password on the PhonicsPlay homepage.

Phase 6 Spelling Rules - PhonicsPlay - These games allow practice of the more complex spelling rules for Year 2, and are the next step from the Alternative Spellings work. You can go through these games at your own pace. 

 


English

This week, we are going to have some fun writing our own stories based on Alice in Wonderland.

1. Plan my setting
Watch this short video of the story 'Alice in Wonderland' (or watch the movie if you have it). A 'wonderland' is a place you've come up with in your imagination - Alice's wonderland is full of talking animals and strange objects! Can you design YOUR wonderland? Draw a picture with lots of labels and adjectives. Think about: sights, sounds, smells, characters, buildings.
 


2. Plan my own version of a story
Next, plan your story by drawing out a storyboard. Try to follow a similar structure to the original story:

Beginning - Starts normal then something strange happens and you end up in Wonderland.
Middle - Problem happens in Wonderland
Resolution - You find a way to solve the problem.
Ending - You find your way back home (or you might stay in Wonderland!)



3. Write my own story
Now use all your plan to create your own version of the story. Try to use lots of the story features we've learned this year to make your story exciting:

- Remember to describe characters and settings
- Time language e.g. next, later, that day, suddenly
- Story language e.g. once upon a time
- Speech
- Mixture of long and short sentences

When you're done, you could design your own front cover and blurb :)

 

 

Maths

In Maths this week, we are looking at measuring capacity and volume by exploring water outside - perfect for the hot, sunny weather!


Task 1  - LO: Measure capacity (recap)
Video    Worksheet 


Task 2  - LO: Compare volume
Video    Worksheet 


Task 3  - LO: Measure in millilitres

Video    Worksheet   


 

Wider Curriculum: Computing

(Carried over from last week due to Ballet workshop on Tuesday)

LO: To make an animation appear near or far
In computing, we are continuing with our animations. We do this by adding frames (pictures) where the object has moved slightly in each one, so it looks like they're moving when we play them together. This week, we are learning:

- You can change the direction of your character using the 'flip' tool
- You can make your character appear to be running closing by making it slightly bigger each time it moves (use the '+' button)
- You can make your character appear to be running further away by making it slightly smaller each time it moves (use the '-' button)

Visit the iLearn2 Animation page and follow the link to the Junior Infant Tools Animation website (next to the first video). Can you create your own animation to show a character running around and trying to escape? Make sure your character runs in different directions, and near and far. 

 
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