Computing
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Statement of Intent
Through Jesus, light of the world, we ignite the spark of curiosity, creativity and individuality.
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At Killinghall, we believe in helping our children to become independent, creative, safe, respectful digital citizens with a broad and transferrable skillset. We want computing to be fun for pupils, inspiring them to develop skills beyond the classroom and building an awareness of all the opportunities the subject provides. Technology is everywhere and will play a pivotal part of students' lives. We want to teach our pupils about how to use technology positively, responsibly and safely.
Our Computing curriculum also ensures that pupils become digitally literate, enabling them to express themselves and develop their ideas through information and communication technology. We believe that all children are entitled to the same quality of teaching and learning opportunities. Therefore, we strive for our children to become active participants in a future digital world, regardless of their starting points. Our inspiring curriculum equips our pupils with the skills to confidently adapt and use ever-evolving technology.
Our curriculum for Computing aims to ensure that all pupils:
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can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation;
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can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;
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can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems;
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are responsible, confident and creative users of information and communication technology.
Computing Teaching and Learning Approaches
The computing curriculum at Killinghall is based around the ilearn2 scheme and is taught it distinct blocks and units. This allows the children to gradually build their understanding across a range of computing topics. Each year, children build upon learning from previous year groups, therefore developing a depth of understanding and a progression of skills. Computing is taught on an alternating half term basis with modern foreign languages.
Our children begin their journey in Early Years, focussing on online safety and have access to iPads and Beebots. As the children progress through school, they have the opportunity to develop their understanding with a variety of hardware: iPads, chromebooks and programmable devices.
Throughout school, pupils learn computing skills from the three recognised aspects of computing within each year of their primary education.
- Computer Science – this covers programming and computational thinking using web-based software such as Scratch. Pupils across Key Stage 1 and 2 will write code to program physical and on-screen objects, interactive games and use text-based language.
- Information Technology – this covers the use of applications to create digital content, including document creation and editing, video making, digital art, graphic design, animation and 3D modelling.
- Digital Literacy – covers skills to find, evaluate, utilise and share using technologies and the Internet. This includes important e-safety and internet research skills, as well as an understanding of computer networks in Key Stage 2.
Long Term planning
Useful Websites
BBC Bitesize:
Scratch (coding):
STEM ideas:
Blocky (programming):